Digital Tutors | Game Asset Production Pipeline in Unreal Engine

01 Introduction and project overview

02 General setup tips

03 Creating the game mesh

04 Retopologizing the blade

05 Finalizing the blade

06 Setting up smoothing groups

07 Unwrapping the UVs

08 Baking the normal and ambient occlusion maps

09 Baking the diffuse mask

10 Texturing the blade in dDo

11 Adding dirt and grime to the blade

12.Texturing the handle

13.Exporting textures from dDo

14.Setting up our basic material in 3ds Max

15.Creating LOD’s

16.Creating the collision model and exporting the asset

17.Importing the static mesh

18.Finalizing the material

 

 

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