Digital Tutors | Using DataTables to Create Data Driven Gameplay in Unreal Engine

01 Introduction and project overview

02 Reviewing block sorting system

03 Adding code to a project and creating a Blueprint Function Library

04 Building and debugging a project in Visual Studio

05 Writing the function definition in the header file

06 Writing the implementation of our function

07 Implementing the Fisher Yates shuffle algorithm in C++

08 Implementing block sorting system

09 Reviewing the item information system

10 Using Microsoft Excel to create a spreadsheet for in game items

11 Writing a C++ struct to define data

12 Importing the CSV file to create a DataTable

13 Implementing GetDataTableRow to use data in the DataTable

14 Upgrading the item information system

15 Reviewing the item information system


Scroll Up